Review Timeline
22 건의 작업
완료/실패/비용/모델을 검토하고 좋은 결과를 Library packet으로 이어가는 운영 타임라인입니다.
Review결과 품질과 prompt 확인
Reuse좋은 run을 packet으로 재사용
Diagnose실패/비용/Provider 경로 추적
07:31
06/08
🎞
seedance_2_0
완료
—
Use the uploaded images only as loose concept and character references for one high-end theatrical anime PV clip from “주인공이 컨셉충이면 곤란한가요”.
CRITICAL DIRECTOR NOTE:
Do NOT reproduce the uploaded images as flat webtoon panels. Do NOT create a slideshow, fixed-camera pan, simple zoom, or storyboard layout. Re-stage the scene from scratch as a premium animated game-fantasy anime PV shot with real blocking, motivated camera movement, depth, lighting, and emotional continuity.
Reference priority:
1) Keep the protagonist / demon knight identity recognizable from uploaded character and scene references.
2) Preserve this scene’s exact story function: A proud confession of ridiculous roleplay: the protagonist and skull imagery should feel absurdly sincere, not goofy parody.
3) Improve composition, lighting, lensing, camera movement, and animation beyond the reference frames.
4) Exact panel fidelity is less important than cinematic immersion, but do not invent unrelated characters, props, UI labels, or story beats.
SCENE 02 — 내 컨셉질에 한 점 후회도 부끄러움도 없었다
Original PV time range: 00:05 - 00:08
Duration to generate: 3 seconds
Core caption / line: 내 컨셉질에 한 점 후회도 부끄러움도 없었다
Emotional target: dead-serious commitment to a silly fantasy concept.
Uploaded reference roles:
- Image 1: scene reference — 01_scene_ref_scene_02_image_01_source_04_1-2컷.png
- Image 2: scene reference — 02_scene_ref_scene_02_image_02_source_05_R8C8_source_cut.png
- Image 3: protagonist character / webtoon style reference — 03_character_akmagisa_reference.jpg
[SCENE]
A proud confession of ridiculous roleplay: the protagonist and skull imagery should feel absurdly sincere, not goofy parody.
Visual design: bone-white skull motif against black-red RPG aura, protagonist framed like a character select legend. Make the environment feel physically staged and alive, not a flat background.
[SUBJECT]
The protagonist as a fantasy VR gamer / demon-knight roleplayer. Preserve uploaded face, costume silhouette, armor, demon/mechanical arm when present, and the webtoon style identity.
[ACTION / TIMECODE]
0.0-0.8s: Start on the protagonist’s unwavering eyes, held with dramatic silence.
0.8-2.0s: Smash cut to the skull/undead concept reference as if it is part of his grand backstory.
2.0-3.0s: Pull back into a poster-like two-layer composition: proud protagonist foreground, skull-symbol aura behind him.
[CAMERA]
tight eye close-up -> smash cut -> short pullback into layered RPG-poster composition. Use motivated camera movement, foreground parallax, rack focus when useful, and physically believable anime cinematography. The camera must carry the scene purpose; no static slideshow.
[LIGHTING]
cold bone highlights with red edge light, serious fantasy grading despite the comic premise. Keep highlights controlled and premium; do not wash the image out or turn it into generic stock anime.
[AUDIO / DIALOGUE / TEXT]
low choir hit, dry bone rattle, then a restrained proud VO.
Use only the caption “내 컨셉질에 한 점 후회도 부끄러움도 없었다”.
[STYLE]
Premium Korean webtoon-to-anime PV adaptation, dark fantasy VR game atmosphere, crisp comic timing, polished compositing, controlled depth of field, strong 16:9 cinematic framing.
[EDITING / OUTPUT]
Create a clear 2-3 beat progression. Create this as a self-contained 3-second clip. 16:9 aspect ratio. Smooth 24fps-style animation. No storyboard borders. No filenames. No watermarks. No malformed Korean. No extra random text.
Avoid:
slideshow, still-image pan/zoom, flat webtoon lighting, generic fantasy illustration, random new characters, off-model protagonist, altered mechanical arm/armor design, unreadable Korean text, extra UI labels, cheap TV look, muddy motion, overdecorated effects that cover the face.
07:31
06/08
🎞
seedance_2_0
완료
—
Use the uploaded images only as loose concept and character references for one high-end theatrical anime PV clip from “주인공이 컨셉충이면 곤란한가요”.
CRITICAL DIRECTOR NOTE:
Do NOT reproduce the uploaded images as flat webtoon panels. Do NOT create a slideshow, fixed-camera pan, simple zoom, or storyboard layout. Re-stage the scene from scratch as a premium animated game-fantasy anime PV shot with real blocking, motivated camera movement, depth, lighting, and emotional continuity.
Reference priority:
1) Keep the protagonist / demon knight identity recognizable from uploaded character and scene references.
2) Preserve this scene’s exact story function: A proud confession of ridiculous roleplay: the protagonist and skull imagery should feel absurdly sincere, not goofy parody.
3) Improve composition, lighting, lensing, camera movement, and animation beyond the reference frames.
4) Exact panel fidelity is less important than cinematic immersion, but do not invent unrelated characters, props, UI labels, or story beats.
SCENE 02 — 내 컨셉질에 한 점 후회도 부끄러움도 없었다
Original PV time range: 00:05 - 00:08
Duration to generate: 3 seconds
Core caption / line: 내 컨셉질에 한 점 후회도 부끄러움도 없었다
Emotional target: dead-serious commitment to a silly fantasy concept.
Uploaded reference roles:
- Image 1: scene reference — 01_scene_ref_scene_02_image_01_source_04_1-2컷.png
- Image 2: scene reference — 02_scene_ref_scene_02_image_02_source_05_R8C8_source_cut.png
- Image 3: protagonist character / webtoon style reference — 03_character_akmagisa_reference.jpg
[SCENE]
A proud confession of ridiculous roleplay: the protagonist and skull imagery should feel absurdly sincere, not goofy parody.
Visual design: bone-white skull motif against black-red RPG aura, protagonist framed like a character select legend. Make the environment feel physically staged and alive, not a flat background.
[SUBJECT]
The protagonist as a fantasy VR gamer / demon-knight roleplayer. Preserve uploaded face, costume silhouette, armor, demon/mechanical arm when present, and the webtoon style identity.
[ACTION / TIMECODE]
0.0-0.8s: Start on the protagonist’s unwavering eyes, held with dramatic silence.
0.8-2.0s: Smash cut to the skull/undead concept reference as if it is part of his grand backstory.
2.0-3.0s: Pull back into a poster-like two-layer composition: proud protagonist foreground, skull-symbol aura behind him.
[CAMERA]
tight eye close-up -> smash cut -> short pullback into layered RPG-poster composition. Use motivated camera movement, foreground parallax, rack focus when useful, and physically believable anime cinematography. The camera must carry the scene purpose; no static slideshow.
[LIGHTING]
cold bone highlights with red edge light, serious fantasy grading despite the comic premise. Keep highlights controlled and premium; do not wash the image out or turn it into generic stock anime.
[AUDIO / DIALOGUE / TEXT]
low choir hit, dry bone rattle, then a restrained proud VO.
Use only the caption “내 컨셉질에 한 점 후회도 부끄러움도 없었다”.
[STYLE]
Premium Korean webtoon-to-anime PV adaptation, dark fantasy VR game atmosphere, crisp comic timing, polished compositing, controlled depth of field, strong 16:9 cinematic framing.
[EDITING / OUTPUT]
Create a clear 2-3 beat progression. Create this as a self-contained 3-second clip. 16:9 aspect ratio. Smooth 24fps-style animation. No storyboard borders. No filenames. No watermarks. No malformed Korean. No extra random text.
Avoid:
slideshow, still-image pan/zoom, flat webtoon lighting, generic fantasy illustration, random new characters, off-model protagonist, altered mechanical arm/armor design, unreadable Korean text, extra UI labels, cheap TV look, muddy motion, overdecorated effects that cover the face.
07:18
06/08
🎵
auto
완료
—
ㅇㅇㅇㅇㅇ
07:15
06/08
🎞
seedance_2_0
완료
—
Use the uploaded images only as loose concept, character, style, and storyboard references for one high-end theatrical anime PV clip from “주인공이 컨셉충이면 곤란한가요”.
CRITICAL DIRECTOR NOTE:
Do NOT reproduce the uploaded images as flat webtoon panels. Do NOT create a slideshow, fixed-camera pan, simple zoom, or storyboard layout. Re-stage the scene from scratch as a premium animated game-fantasy anime PV shot with real blocking, motivated camera movement, depth, lighting, effects timing, and emotional continuity.
Reference priority:
1) Keep the protagonist / demon knight identity recognizable from uploaded character and scene references.
2) Preserve this scene’s exact story function: Open the PV with the protagonist fully committed to his demon-knight persona: cool, excessive, and knowingly theatrical.
3) Improve composition, lighting, lensing, camera movement, text timing, action timing, and animation beyond the reference frames.
4) Exact panel fidelity is less important than cinematic immersion, but do not invent unrelated characters, props, UI labels, or story beats.
SCENE 01 — 나는 컨셉충 즐겜러다
Original PV time range: 00:00 - 00:05
Duration to generate: 5 seconds
Core caption / line: 나는, 컨셉충 즐겜러다
Director direction: 주인공 악마기사 모습 SE: 액션씬 관련 휘익, 칼 소리 등 효과음
Emotional target: dark fantasy bravado with a comic self-awareness underneath.
Uploaded reference roles:
- Image 1: scene reference — 01_scene_ref_scene_01_image_01_source_01_1-1컷.png
- Image 2: scene reference — 02_scene_ref_scene_01_image_02_source_02_R6C8_source_cut.png
- Image 3: scene reference — 03_scene_ref_scene_01_image_03_source_03_R6C9_source_cut.png
- Image 4: protagonist character / webtoon style reference — 04_character_akmagisa_reference.jpg
[SCENE]
Open the PV with the protagonist fully committed to his demon-knight persona: cool, excessive, and knowingly theatrical.
Visual design: obsidian armor, red-black slash trails, sparks from metal, smoky arena depth, no flat collage. Make it feel like a staged animated PV shot with physical depth, not a pasted panel collage.
[SUBJECT]
The protagonist as a fantasy VR gamer / demon-knight roleplayer. Preserve the uploaded webtoon identity, face, costume silhouette, armor, mechanical/demon arm continuity when present, and the gap between “serious dark fantasy” and “self-aware 컨셉충 comedy”.
[ACTION / TIMECODE]
0.0-1.2s: Cut in on a black screen torn open by a red sword slash; smoke reveals the demon-knight silhouette from the references.
1.2-3.4s: Orbit around the armor and weapon hand as he moves through one clean action pose; cape/coat and sparks trail the motion.
3.4-5.0s: Snap to a confident hero close-up, then drop the caption like a punchline: “나는, 컨셉충 즐겜러다”.
[DIRECTOR OF PHOTOGRAPHY / SHOOTING SUPERVISOR]
Act as the Director of Photography and on-set shooting supervisor for this exact scene. Shoot it like the opening shot of a premium PV, not an illustrated recap. The director of photography calls for a low dolly-in hidden behind smoke, then a controlled 24mm orbit that follows the sword arc. Keep the blade as foreground occlusion, the armor as the midground anchor, and the arena haze as the background depth field. The camera must arrive on the face exactly when the caption lands, as if the shot was blocked on set for that punchline.
Operator rule: every camera move must have a story reason: reveal, pressure, threat, comedy beat, identity lock, or title readability. Do not use decorative drift, lazy Ken Burns motion, fake 3D scaling, or unmotivated zooms. Maintain premium theatrical anime PV staging with readable blocking, foreground/midground/background separation, and controlled focus pulls.
[CAMERA]
slash-wipe reveal -> low-angle orbit -> impact close-up with a tiny comic timing pause before the caption. Movement must be motivated by the beat and the viewer’s emotional attention; avoid empty camera drift, decorative zooms, or fake depth from scaling a flat panel. Use foreground parallax, rack focus, impact cuts, and readable action staging where useful.
[CINEMATIC DEPTH / BLOCKING]
Lens and perspective: 24mm wide-angle for the slash reveal, then 50mm action close-up; deep foreground smoke and weapon occlusion must create scale.
Depth layers: Foreground: red slash/sparks crossing the lens. Midground: demon-knight body moving through the action pose. Background: smoky arena silhouettes and rim-lit particles receding into darkness.
Motivated movement: The orbit is motivated by the sword arc: camera follows the blade, passes behind smoke for a natural wipe, then lands on the face for the caption beat.
Immersion rule: Depth cue must come from parallax between blade, body, smoke, and background, not from zooming a flat image.
[LIGHTING]
crimson rim light, black smoke, hot spark highlights on armor edges, controlled fantasy contrast. Keep highlights controlled and premium; do not wash the image out or turn it into generic stock anime.
[AUDIO / DIALOGUE / TEXT]
fast whoosh, sword ring, short bass impact, then a confident VO hit on the caption.
If text appears, use only “나는, 컨셉충 즐겜러다”. Make it clean and readable, not random UI text.
[STYLE]
Premium Korean webtoon-to-anime PV adaptation, dark fantasy VR game atmosphere, crisp comic timing, clean readable Korean typography only when specified, polished compositing, controlled depth of field, and strong 16:9 cinematic framing.
[EDITING / OUTPUT]
The clip must have a clear beginning, middle, and end beat. Camera movement, lighting change, and sound cue should all serve that progression. Create this as a self-contained 5-second clip. 16:9 aspect ratio. Smooth 24fps-style animation. No storyboard borders. No filenames. No watermarks. No malformed Korean. No extra random text.
Avoid:
slideshow, still-image pan/zoom, flat webtoon lighting, generic fantasy illustration, random new characters, off-model protagonist, altered mechanical arm/armor design, unreadable Korean text, extra UI labels, cheap TV look, muddy motion, overdecorated effects that cover the face.
07:05
06/08
🖼
seedream_direct
취소
—
button smoke should enqueue
06:33
06/08
🎞
seedance_2_0
실패
—
Use the uploaded images only as loose concept, character, style, and storyboard references for one high-end theatrical anime PV clip from “주인공이 컨셉충이면 곤란한가요”.
CRITICAL DIRECTOR NOTE:
Do NOT reproduce the uploaded images as flat webtoon panels. Do NOT create a slideshow, fixed-camera pan, simple zoom, or storyboard layout. Re-stage the scene from scratch as a premium animated game-fantasy anime PV shot with real blocking, motivated camera movement, depth, lighting, effects timing, and emotional continuity.
Reference priority:
1) Keep the protagonist / demon knight identity recognizable from uploaded character and scene references.
2) Preserve this scene’s exact story function: Open the PV with the protagonist fully committed to his demon-knight persona: cool, excessive, and knowingly theatrical.
3) Improve composition, lighting, lensing, camera movement, text timing, action timing, and animation beyond the reference frames.
4) Exact panel fidelity is less important than cinematic immersion, but do not invent unrelated characters, props, UI labels, or story beats.
SCENE 01 — 나는 컨셉충 즐겜러다
Original PV time range: 00:00 - 00:05
Duration to generate: 5 seconds
Core caption / line: 나는, 컨셉충 즐겜러다
Director direction: 주인공 악마기사 모습 SE: 액션씬 관련 휘익, 칼 소리 등 효과음
Emotional target: dark fantasy bravado with a comic self-awareness underneath.
Uploaded reference roles:
- Image 1: scene reference — 01_scene_ref_scene_01_image_01_source_01_1-1컷.png
- Image 2: scene reference — 02_scene_ref_scene_01_image_02_source_02_R6C8_source_cut.png
- Image 3: scene reference — 03_scene_ref_scene_01_image_03_source_03_R6C9_source_cut.png
- Image 4: protagonist character / webtoon style reference — 04_character_akmagisa_reference.jpg
[SCENE]
Open the PV with the protagonist fully committed to his demon-knight persona: cool, excessive, and knowingly theatrical.
Visual design: obsidian armor, red-black slash trails, sparks from metal, smoky arena depth, no flat collage. Make it feel like a staged animated PV shot with physical depth, not a pasted panel collage.
[SUBJECT]
The protagonist as a fantasy VR gamer / demon-knight roleplayer. Preserve the uploaded webtoon identity, face, costume silhouette, armor, mechanical/demon arm continuity when present, and the gap between “serious dark fantasy” and “self-aware 컨셉충 comedy”.
[ACTION / TIMECODE]
0.0-1.2s: Cut in on a black screen torn open by a red sword slash; smoke reveals the demon-knight silhouette from the references.
1.2-3.4s: Orbit around the armor and weapon hand as he moves through one clean action pose; cape/coat and sparks trail the motion.
3.4-5.0s: Snap to a confident hero close-up, then drop the caption like a punchline: “나는, 컨셉충 즐겜러다”.
[DIRECTOR OF PHOTOGRAPHY / SHOOTING SUPERVISOR]
Act as the Director of Photography and on-set shooting supervisor for this exact scene. Shoot it like the opening shot of a premium PV, not an illustrated recap. The director of photography calls for a low dolly-in hidden behind smoke, then a controlled 24mm orbit that follows the sword arc. Keep the blade as foreground occlusion, the armor as the midground anchor, and the arena haze as the background depth field. The camera must arrive on the face exactly when the caption lands, as if the shot was blocked on set for that punchline.
Operator rule: every camera move must have a story reason: reveal, pressure, threat, comedy beat, identity lock, or title readability. Do not use decorative drift, lazy Ken Burns motion, fake 3D scaling, or unmotivated zooms. Maintain premium theatrical anime PV staging with readable blocking, foreground/midground/background separation, and controlled focus pulls.
[CAMERA]
slash-wipe reveal -> low-angle orbit -> impact close-up with a tiny comic timing pause before the caption. Movement must be motivated by the beat and the viewer’s emotional attention; avoid empty camera drift, decorative zooms, or fake depth from scaling a flat panel. Use foreground parallax, rack focus, impact cuts, and readable action staging where useful.
[CINEMATIC DEPTH / BLOCKING]
Lens and perspective: 24mm wide-angle for the slash reveal, then 50mm action close-up; deep foreground smoke and weapon occlusion must create scale.
Depth layers: Foreground: red slash/sparks crossing the lens. Midground: demon-knight body moving through the action pose. Background: smoky arena silhouettes and rim-lit particles receding into darkness.
Motivated movement: The orbit is motivated by the sword arc: camera follows the blade, passes behind smoke for a natural wipe, then lands on the face for the caption beat.
Immersion rule: Depth cue must come from parallax between blade, body, smoke, and background, not from zooming a flat image.
[LIGHTING]
crimson rim light, black smoke, hot spark highlights on armor edges, controlled fantasy contrast. Keep highlights controlled and premium; do not wash the image out or turn it into generic stock anime.
[AUDIO / DIALOGUE / TEXT]
fast whoosh, sword ring, short bass impact, then a confident VO hit on the caption.
If text appears, use only “나는, 컨셉충 즐겜러다”. Make it clean and readable, not random UI text.
[STYLE]
Premium Korean webtoon-to-anime PV adaptation, dark fantasy VR game atmosphere, crisp comic timing, clean readable Korean typography only when specified, polished compositing, controlled depth of field, and strong 16:9 cinematic framing.
[EDITING / OUTPUT]
The clip must have a clear beginning, middle, and end beat. Camera movement, lighting change, and sound cue should all serve that progression. Create this as a self-contained 5-second clip. 16:9 aspect ratio. Smooth 24fps-style animation. No storyboard borders. No filenames. No watermarks. No malformed Korean. No extra random text.
Avoid:
slideshow, still-image pan/zoom, flat webtoon lighting, generic fantasy illustration, random new characters, off-model protagonist, altered mechanical arm/armor design, unreadable Korean text, extra UI labels, cheap TV look, muddy motion, overdecorated effects that cover the face.
06:10
06/08
🎞
seedance_2_0
실패
—
Use the uploaded images only as loose concept, character, style, and storyboard references for one high-end theatrical anime PV clip from “주인공이 컨셉충이면 곤란한가요”.
CRITICAL DIRECTOR NOTE:
Do NOT reproduce the uploaded images as flat webtoon panels. Do NOT create a slideshow, fixed-camera pan, simple zoom, or storyboard layout. Re-stage the scene from scratch as a premium animated game-fantasy anime PV shot with real blocking, motivated camera movement, depth, lighting, effects timing, and emotional continuity.
Reference priority:
1) Keep the protagonist / demon knight identity recognizable from uploaded character and scene references.
2) Preserve the scene’s caption, direction, action, costume, mechanical arm/armor continuity, and game-fantasy tone.
3) Improve composition, lighting, lensing, camera movement, timing, and animation beyond the reference frames.
4) Exact panel fidelity is less important than cinematic immersion, but do not invent unrelated characters or change the story beat.
SCENE 01 — 나는_컨셉충_즐겜러다
Original PV time range: 00:00 - 00:05
Duration to generate: 5 seconds
Core caption / line: 나는, 컨셉충 즐겜러다
Director direction: 주인공 악마기사 모습 SE: 액션씬 관련 휘익, 칼 소리 등 효과음
Emotional target: dark heroic tragedy, demon knight lore, blood-stained fantasy tension.
Uploaded reference roles:
- Image 1: scene reference — 01_scene_ref_scene_01_image_01_source_01_1-1컷.png
- Image 2: scene reference — 02_scene_ref_scene_01_image_02_source_02_R6C8_source_cut.png
- Image 3: scene reference — 03_scene_ref_scene_01_image_03_source_03_R6C9_source_cut.png
- Image 4: Akma-gisa protagonist character/style identity reference — 04_character_akmagisa_reference.jpg
[SCENE]
dark heroic tragedy, demon knight lore, blood-stained fantasy tension. low-key crimson fantasy lighting, smoky backlight, metallic highlights on armor and mechanical arm. Make the environment feel physically staged and alive, not a flat background or panel collage.
[SUBJECT]
The protagonist as a dark fantasy demon knight / committed roleplay gamer, preserving the uploaded webtoon character identity, costume silhouette, mechanical arm or armor details when present, and the original comic-fantasy attitude.
[ACTION / TIMECODE]
0-1.5s: Establish the demon knight silhouette and armor/arm continuity from the references.
1.5-3.3s: Push into face, hand, weapon, or blood-tear detail; smoke and crimson light move through the frame.
3.3-5s: End with an impact cut that sells tragic roleplay lore, not a flat panel copy.
[CAMERA]
dynamic anime PV blocking with push-in, orbit, rack focus, impact cuts, and foreground parallax. Use lens-motivated movement, foreground parallax, rack focus when useful, and physically believable anime cinematography. The camera must carry the joke, action, or tension; no static slideshow.
[LIGHTING]
low-key crimson fantasy lighting, smoky backlight, metallic highlights on armor and mechanical arm. Use rim light, metal highlights, controlled shadows, volumetric air, impact flashes, UI glow, and color temperature shifts where appropriate. High-end theatrical anime PV lighting.
[AUDIO / DIALOGUE / TEXT]
Use only this caption/line when text or VO is needed: “나는, 컨셉충 즐겜러다”
Director sound/effect note: 주인공 악마기사 모습 SE: 액션씬 관련 휘익, 칼 소리 등 효과음
No random extra dialogue. If using Korean subtitles, title text, UI labels, or text overlays, use only the exact specified Korean line above unless the direction explicitly calls for system/title styling.
[STYLE]
Feature-film Japanese anime PV quality with Korean webtoon source identity, dark fantasy VR game atmosphere, sharp comic timing, premium compositing, controlled depth of field, polished color grade, physically believable camera movement, and clean readable typography when text is required.
[EDITING / OUTPUT]
Create this as a self-contained clip. 16:9 aspect ratio. Smooth 24fps-style animation. No hard storyboard borders. No filenames. No watermarks. No malformed Korean. No extra random text.
Avoid:
slideshow, still-image pan/zoom, flat webtoon lighting, fixed front-facing shots, choppy motion, random scene changes, random new characters, off-model faces, unreadable Korean text, generic stock anime look, washed-out low-quality lighting, title-card layout unless explicitly requested.
06:07
06/08
🎵
auto
실패
—
ㄴㄴㅁㄴㅁ Style tags: ㄴㄴㄴ.
03:15
06/02
🖼
auto
실패
—
outpaint right of cgt-20260601175543-r6lwp
09:54
06/01
🎞
seedance_2_0
완료
—
드래곤 판타지 전투.
09:53
06/01
🖼
nano_banana_2
완료
—
드래곤 판타지 전투.
09:53
06/01
🖼
nano_banana_2
완료
—
드래곤 판타지 전투.
09:53
06/01
🖼
nano_banana_2
완료
—
드래곤 판타지 전투.
09:53
06/01
🖼
nano_banana_2
완료
—
드래곤 판타지 전투.
09:19
06/01
🎞
seedance_2_0
완료
—
A calm rainy city street at night, empty sidewalk, cinematic slow pan, neon reflections on wet pavement, no people, no text, no logos, safe content.
07:16
06/01
🖼
seedream_v5_lite
완료
—
Sexual intercourse rear entry first person
07:13
06/01
🖼
seedream_v5_lite
완료
—
sexual intercourse
07:13
06/01
🖼
nano_banana_2
완료
—
sexual intercourse
07:12
06/01
🖼
seedream_v5_lite
완료
—
sexual intercourse
07:10
06/01
🖼
seedream_v5_lite
완료
—
댄싱. 비키니
09:07
05/31
🎞
wan2_7
완료
—
hf-studio video smoke 20260531-180707: 5-second cinematic shot, rainy subway platform at night, neon reflections on wet floor, slow dolly-in, subtle rain motion, no text, no logo, no watermark.
07:30
05/29
🎵
chirp-sfx
완료
—
앱 결제 완료 1초 효과음. 밝은 bell + tiny sparkle. 긴 tail/멜로디 금지.